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An invitation to the half-terlife
#8
Hey, it could have a bigger 'cooldown' (5 rounds) on Unmarkable 'and' only usable at 50% or less HP. I don't see any other reason to not have it working like that.

Like I said once before, Ether Invitation should be a skill with high risks, high rewards. Without Claret Call, Ghost alone becomes 'useless' offensively, and loses one ability that could save them from sure death (Last Chance). And I just don't agree with Derg because to achieve whatever 'insane' damage, you'd have to do a giant setup, which is pretty situational in combat.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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