07-13-2016, 08:45 AM
The biggest offender of EI atm is that it goes vs defense after the cap is reached, meaning it's reduced to damage that is usually lower than your basic attack, doesn't seem like a desperation attack, there's been a few suggestions before like it being a skill that can only be used once per fight that lowers somebody to your HP%, and various other things, does anyone have any other better ideas here to give off it's feel of being a desperation attack once again?