07-21-2016, 02:35 PM
One Overcharge doesn't seem to apply to anything that is mutated into a gun, for example, a Braver Replica or Mythslayer that is mutated would turn into a gun, however they do not gain a round upon being mutated, I was told that this isn't a bug a very long time ago, and I agree, it probably isn't a bug, but due to the nature of MG shells actually being resistible now, I feel confident in actually putting up this thread.
Proposal: Weapons being mutated into a gun will gain 1 round, counting towards MG's One Overcharge, and the dreaded Desperado Bullet Barrier cheese that can be used to completely counter said mutated guns and make it un-fun to play against.
Alternatively: One Overcharge also applies to guns with no rounds.
Any thoughts?
Proposal: Weapons being mutated into a gun will gain 1 round, counting towards MG's One Overcharge, and the dreaded Desperado Bullet Barrier cheese that can be used to completely counter said mutated guns and make it un-fun to play against.
Alternatively: One Overcharge also applies to guns with no rounds.
Any thoughts?