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RE: Bonus HP/FP
#1
It seems like there's a lot of sources to increase your stats like VIT or WIL in battle.... Well Fed, Install, Vamp Shell's Overcharge, etc., but a lot of the time it just seems to leave you with empty chunks of increased HP/FP that don't really serve you much if you don't have a healing source then and there (besides acting as a liability vs poison), and a lot of the time it can feel like it's not even worth it to heal that amount.

Basically, in whatever proc handles increasing stats temporarily, could we get a healing for the appropriate value so that we measure up to our new relative amount? (Vit increased by 1 = +11 hp, stats in general increasing healing what was it, 1 max hp you gain per stat point? and etc. for FP as well). I guess it's more quality of life than anything.

P.S. Sorry if this has been asked before, it's hard to search for a topic when all the words involved are too common to be used with the search function apparently, or are only two letters...
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