07-27-2016, 05:40 AM
There was a change I was suggesting with a rework to Stun that could likely apply here (that was discussed a bit in the topic at hand).
Dazed could work similar to how hesitation does for basic attacks, and make it a % chance that they just simply don't damage (or even target) a person with the attack when they use it. Making it still useful if they're targetting themself or using a move tech, but it won't work for things that target players 100% of the time. Sounds like a decent enough idea if we also make SILENCE a % chance to just have your spell fail to cast.
Dazed could work similar to how hesitation does for basic attacks, and make it a % chance that they just simply don't damage (or even target) a person with the attack when they use it. Making it still useful if they're targetting themself or using a move tech, but it won't work for things that target players 100% of the time. Sounds like a decent enough idea if we also make SILENCE a % chance to just have your spell fail to cast.