07-27-2016, 07:38 PM
Dagger Dance is (mostly) fine, because it's damage output is very low. The only problem with it is on-hit effects that can be easily abused. However that could simply get the applied 25% effectiveness that the damage itself does if we want.
Voltiger gives +25% extra sidecut/silcut damage per EVASION or MISS you accrue. Meaning that if you're using a lot of multi-hits on a dodgy duelist, of course you're going to get smacked hard for it (albeit I think multi-hits should count as one skill for the purposes of that).
Fleur is the major thing that is, currently, breaking the game and making it imbalanced. Fleur, Poison, and Stun are the real bad nasties right now that are in need or rebalancing and this'll make it better.
Voltiger gives +25% extra sidecut/silcut damage per EVASION or MISS you accrue. Meaning that if you're using a lot of multi-hits on a dodgy duelist, of course you're going to get smacked hard for it (albeit I think multi-hits should count as one skill for the purposes of that).
Fleur is the major thing that is, currently, breaking the game and making it imbalanced. Fleur, Poison, and Stun are the real bad nasties right now that are in need or rebalancing and this'll make it better.