07-27-2016, 07:53 PM
"Bjarn" Wrote:If we're on the topic of physical autohits, I'd like to bring up Monk physical autohits.
I dunno if its just me, but they seem kinda.... Piddling weak. Anyone else have this experience?
Monk is underwhelming as a class currently (but no one has mentioned this since they're still whining over pre-GR [strike]MA[/strike] Monk), all they have going for them is BoI, Serpent Strikes, Aid (if WIL-based. . . OH WAIT-- NO ONE IS ANYMORE) but their autohits (damage rates) are literally crap without taking into account the 100% hit rate and status effects you get (I.E. Magnetized, Soften - which is a poor man's Geldoren and the knockback from DG).
To be honest, the entire class is out-shined by its Base (although this is another topic in and of itself).
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That being said, autohits do need some form of rebalance. Literally the only down-side is they can't be used to crit (which that statement in itself is invalid if using *insert-name* elemental badge). This doesn't justify all the pluses associated with them.
I'm not against to simply giving them more FP and slightly reduce the damage scaling (but not to the point where Mad Chop was ran into the ground) while keeping the guaranteed hit. Although they should definitely have less "added" benefits like Status Effects, Debuffs, etc.
EDIT: D-. . . did someone just use "evade boosting" and "rarer" in the same sentence? If this is rare I deserve a gold medal for finding all the people who do this. Q_Q
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