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Autohit Anarchy
#8
You're getting off topic with this talk of Monk, this is more about Autohits in general.

I think the big issue is not that Autohits exist but more how easily accessible they are and how they are often better than using a basic attack. (Most builds will at least pack one, if not several, in the off chance you encounter someone with high dodge.)

So really, I think either there needs to be a big culling on the number of available Autohits (as in making more skills require hit checks) or Evasion needs to not be Rogue-exclusive because currently Autohits invalidate the need to have good hit or good evade.

As for magic based Autohits, I'm undecided on what should be done with those specifically yet because they aren't looking so crash hot right now and do indeed have more flaws than their physical counterparts.
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