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Selachii Revision for GR
#1
I decided I'd revise this for the GR in case there is any more interest in, well, having it be a thing.

A race of amphibious coastal dwellers, mostly dwelling off the northern banks of Karatynn, the Selachii are humanoid, and some say blessed by Charachin, as they possess some fish-like traits to them. They possess a functional set of gills and lungs, and are able to go between land and water quite easily, in addition to usually having a large fin or crest either along the top of their head or along their back. Known for having a tribalistic society and a vicious temperament, the average Selachii is rarely seen in civilized lands and most people view them as a curiosity. Some even view them as monsters, due to their capricious and savage nature.

Base
STR 9
WIL 0
SKI 8
CEL 8
DEF 1
RES 1
VIT 4
FAI 0
LUC 1
GUI 3
SAN 2
APT 3



Racial Abilities:

- Gnash: Opening their mouths wide, the Selachii takes a giant chomp out of the enemy, causing them to start bleeding. Does unresistable pierce damage equal to 4 + 50% STR + 50% SAN, and applies Blooded to the opponent. Blooded causes STR/10 damage per turn, and can be stacked. Blooded lasts for 5 turns or if the person gains healing from any source.

- Under The Depths: Due to gills, the Selachii absorb water damage. Unfortunately, due to the fact that they are so very in tune with water, they suffer from a 50% electric weakness.

- Bloodfrenzy: Each stack of Blooded adds +1 to each physical stat (STR, SKI, CEL), +10% of SAN. For instance, having 3 stacks of blooded and 30 SAN and 30 STR means that you now have 36 STR. This counts as bonus stats, not base.

- Rough Skin: The skin of the Selachii is rough and coarse, almost like sandpaper. You could cut yourself on it if you aren't careful. Every melee attack or ability gives 10% of the damage back to whoever caused it.
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