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Selachii Revision for GR
#6
The race as a whole sounds pretty interesting, though the high base CEL on top of STR and SKI seems a little much. Something something, a fish out of water.

- Re: Bloodfrenzy, is that to say that 10% of SAN is added as a bonus if blooded is inflicted, and then a further +1 for every stack of it? Otherwise your 30 SAN example would be getting +4 to three stats for every stack of it they inflicted. Having to inflict it manually with a racial skill seems a little wonky as well. Something I think would be interesting would be Bloodfrenzy responding to a Selachii's own wounded conditions instead (like Claret Call or Lingering Damage), getting all worked up from the scent of their OWN blood.
- Gnash seems a little on the weak side, besides being unresistable, as does blooded (especially if natural regeneration kills it). It would probably be simpler to replace blooded with lingering damage as per the above with a short duration that resets when you reapply it.
- Any kind of absorb is probably a little too much for a flat racial (even if water damage is quite rare), and 50% lightning weakness is crippling against a lot of the current meta. A resist and weakness pair that increases and decreases respectively for every X points of SAN would probably be more appropriate.
- Coarse skin scaling off of the enemy's damage is probably a little too much, even if 10% doesn't seem all that high. Have you considered a small amount of unresistable damage instead, maybe scaling up slightly with SAN and/or DEF? (Maybe a tad stronger if it gets changed to vs Fist weapons/skills only).

That's all my two cents, anyway.
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