07-29-2016, 10:36 PM
The Current Racials
-Golden Eyes: SAN*5 resistance to Blind, Immunity at 20 SN. -Greater- than (x>20) SAN also gives a SAN-20 bonus to Hit.
-Instinct (Lupine): Threshold One (50% HP or less) gives a bonus to STR, WIL, DEF and RES of 1+(0.1*SAN). Threshold Two (25% HP or less) gives a bonus to STR, WIL, DEF and RES of 2(1+(0.1*SAN)).
Proposed Changes
-Golden Eyes: Stays the same.
-Instinct (Lupine): Thresholds stay the same, bonus of WIL changes to bonus of SKI or GUI (depending on preference, other non-WIL suggestions are welcome). Suggested to change RES to another since Lupines aren't meant to be apt to magic, I assume this goes for either casting it or withstanding exposure to it (although I am in favor of leaving their RES Instinct bonus alone).
The New Racial
Howl: "A warning call to all prey nearby that alerts them the true hunt has just began. . ."
-It would effect all nearby opponents in either a 2-square circle or directly in front of the Causer (see respective screenshots below for reference).
-It would have a chance to inflict either of the following, with both being possible to proc at the same time: Fear, Hunted (5+(Scaled SAN/10)). If used on a prey that cannot be feared, +5 is awarded to the Hunted affliction (does not stack).
-It would be proc'd via the same Status Afflication vs. Status Resistance as all others do.
-It would also proc one Sound Damage instance (either magical or physical - preferably magical to actually take SAN into effect).
-The Base FP cost would be 50 minus(-) Scaled SAN.
-The duration for both would be 3 turns.
-The move itself would either cost 3M or 4M to use (I'd prefer a 3M Conditional if anything but I'll leave it up for debate).
-The effects themselves would only be applicable to the user vs. afflicted target.
-This would be a Racial Skill that either costs 1 Skill Point Slot to equip (which is what I would prefer to see) or is a freebie.
Reference Photo (the black tile represents the position of the causer)
-The image on the left gives more of a AoE sense to it and would be more useful when enemies cluster around them in close-knit situations.
-The image on the right makes them have to choose on where to direct the howl and makes it much more situational on terms of optimal effect (the one I'd probably prefer if it's given a flat 3M to cast). The lack of AoE versatility is instead swapped for range, albeit slightly more.
-Golden Eyes: SAN*5 resistance to Blind, Immunity at 20 SN. -Greater- than (x>20) SAN also gives a SAN-20 bonus to Hit.
-Instinct (Lupine): Threshold One (50% HP or less) gives a bonus to STR, WIL, DEF and RES of 1+(0.1*SAN). Threshold Two (25% HP or less) gives a bonus to STR, WIL, DEF and RES of 2(1+(0.1*SAN)).
Proposed Changes
-Golden Eyes: Stays the same.
-Instinct (Lupine): Thresholds stay the same, bonus of WIL changes to bonus of SKI or GUI (depending on preference, other non-WIL suggestions are welcome). Suggested to change RES to another since Lupines aren't meant to be apt to magic, I assume this goes for either casting it or withstanding exposure to it (although I am in favor of leaving their RES Instinct bonus alone).
The New Racial
Howl: "A warning call to all prey nearby that alerts them the true hunt has just began. . ."
-It would effect all nearby opponents in either a 2-square circle or directly in front of the Causer (see respective screenshots below for reference).
-It would have a chance to inflict either of the following, with both being possible to proc at the same time: Fear, Hunted (5+(Scaled SAN/10)). If used on a prey that cannot be feared, +5 is awarded to the Hunted affliction (does not stack).
-It would be proc'd via the same Status Afflication vs. Status Resistance as all others do.
-It would also proc one Sound Damage instance (either magical or physical - preferably magical to actually take SAN into effect).
-The Base FP cost would be 50 minus(-) Scaled SAN.
-The duration for both would be 3 turns.
-The move itself would either cost 3M or 4M to use (I'd prefer a 3M Conditional if anything but I'll leave it up for debate).
-The effects themselves would only be applicable to the user vs. afflicted target.
-This would be a Racial Skill that either costs 1 Skill Point Slot to equip (which is what I would prefer to see) or is a freebie.
Reference Photo (the black tile represents the position of the causer)
-The image on the left gives more of a AoE sense to it and would be more useful when enemies cluster around them in close-knit situations.
-The image on the right makes them have to choose on where to direct the howl and makes it much more situational on terms of optimal effect (the one I'd probably prefer if it's given a flat 3M to cast). The lack of AoE versatility is instead swapped for range, albeit slightly more.
Also Known As:
Exxy Izzy
Exxy Izzy