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Autohit Anarchy
#9
The ancient philosophy I prescribe to on the ability to ignore evade is that it's a rare thing that specifically designed skills are used for. And they never never never except never deal more damage than a normal attack. I'd personally cull the auto hits down to restrict it to only skills you could not reasonably just jump five feet to avoid. So something like Madchop would check hit per swing, but Crystal Rose would not. Evasion I'd change to become a Trait you get with a certain amount of base Cel (30?) and more or less leave it as it is otherwise. AoE spells might have to be tuned to be weaker than other spells on average.

I do wonder, should being on the edge of an area of effect allow you an evade check? Which could simplify things so as to get around going through and individually marking each skills as being an autohit or not.
Please don't lynch me, I'm too young!
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