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Black Spirits
#2
What about:

-Removing differentiating icons (or give some Black Spirit their counterpart's icon because: they're supposed to be full of trickery/deceit/harm/etc), therefore you don't know what you're getting until after you've already invited the spirit in. Adding more risk to the concept overall.

-Black spirits give a +2% damage boost for a +3% damage intake?

-The rest of what you said, applying.

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Although I have to ask. Element in regards to magic-only or will physical 'elemenets' be considered as well (I.E. Slash, Blunt, Pierce, etc.)?

But yes, the boosted Racial Damage bit is underwhelming on its own (and in most instance, I imagine it devalues LE perks associated with the same race... assuming people still use them). Unless we're given access to other Racial Damage Boosters that are not in the LE Perk List, in which case it would be slightly more useful (I'm not sure what options they provide in their current state). A readjustment (of whatever degree/change) would probably be welcome.
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