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Old Talent Enchantments
#1
Since Part 2 of the Great Reckoning is on the way, I figured I'd post a few tweaks to some enchantments that would be affected by the changes.


Pocketed: Increases Packrat talent's effective Level by 2. -> +5 Battle Weight, +5 Encumbrance

Tannin's: +30 FP, Increases Capacity talent's effective Level by 1. -> +30 FP, +3 Magic Armor, 3 FP Regen

Leviathan's: +30 HP -> +30 HP, +3 Armor, 3 HP Regen

(I know this one didn't have a Talent associated with it but Leviathan's has pretty much fallen out of use because of Gigantic and since I'm suggesting a tweak to Tannin's, I figure Leviathan's might as well get the same treatment.)


Warwalk: Increases March talent's effective Level by 1. -> Recover 1 HP per step taken, works inside and outside of battle

Reaper's: +1 Power, +5 Critical, Increases Harvest talent's effective Level by 1 -> +1 Power, +5 Critical, +10% Critical Damage

Thieving: Increases Steal's success rate by 5%, Increases Security talent's effective Level by 1 -> Increases Steal's success rate by 10%, Increases Lockpicking success rate by 10%

Firejewel: +2 STR, Increases Pyromancy talent's effective Level by 1 -> +2 STR, +3 Fire ATK

Geojewel: +2 DEF, Increases Geomancy talent's effective Level by 1 -> +2 DEF, +3 Earth ATK

Icejewel: +2 SKI, Increases Cyromancy talent's effective Level by 1 -> +2 SKI, +3 Ice ATK

Windjewel: +2 CEL, Increases Aeromancy talent's effective Level by 1 -> +2 CEL, +3 Wind ATK


EDIT: Added what the old effects did and I realized I forgot Thieving was a thing too... kinda iffy on the effect though.
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