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Partying shot
#4
It's also frustrating for both sides, as well; not only does the opponent have further to move to catch up (not every class even HAS 6 move, without using a movement boost - and it didn't need to be used at 1 range either) but it also carries non-rifle MGs out of their own attack range if not used as their last action of the round - and there's actually plenty of scenarios in which it'd be used first.

I think it'd be better for everyone involved (besides the rifle users, I guess) if forced movement due to skills (Parting Shot, any Knockback that doesn't currently play nice with physics, if they exist, pulling skills like Pulling Shot, Forced Move, etc) followed the same rules as Movement and Attack Range. Even if it's not technically a "bug," a consistent unified system that doesn't contradict it's own rules whenever it pleases is simply much cleaner and more convenient for all involved.
*loud burp*
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