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"Autohit salt"
#1
This is more of a discussion piece than a 'please nerf this now' piece, I feel as if autohits are too strong, way too strong for their own good, simply put they do too much damage and have generally just better uses than basic attacks 95% of the time, whilist not falling behind on damage either.

I can only hope that this topic is seriously considered as a discussion piece, before any threads are brought up on the problems.

I raise this now because I feel as if basic attacks are rewarding, but autohits have no downsides to them that bring them down in favor of just basic attacking.

Ways to combat basic attacking include:
Stats: CEL, DEF/RES, VIT, FAI, LUC. (Evade, physical/magical resistance, more HP/Critical Evade)

All encompassing items/skills: Fang Faced Shield, Riposte(Counter damage), Lucky Amulet(critical), Cobra's Snake Dancer, Protect(Metalaegis)

Specific attack vs items/skills: Bellplate, Spirit Mirror, Blade Barrier, Bullet Barrier(Guns and bows), Stalemate/Eviter(Sword/Axe/Spear)

Any sort of DR also helps against basic attack.


Ways to combat autohitting someone to death:
Stats: DEF/RES, VIT.

All encompassing items/skills: Evasion, Green scaled tunic(But only with Evasion!), Cobra's Snake Dancer

Specific attack vs items/skills: Eviter(Sword/Axe/Spear only)

Any sort of DR also helps vs Autohitting

There are MANY more things to combat basic attack spam than autohitting spam, and basic attacking itself is already a high risk system that requires a hit check, a critical check, and requires specific stats to be spread into.

That being said, I think autohit damage is too high, specifically soldier autohits, why invest into basic attacking when you can autohit ALL your threats away, while basic attacking only works on things you can hit/crit, are not protected by something, and that might even be thwarted by Stalemate/Eviter/Counter damage.

Personally, my opinion is that Kensei autohits sit at the medium of what an autohit SHOULD be in terms of damage, their scalings are perfect enough so that their utility, FP costs and damage are manageable to deal with on any character.

So discuss, do you think autohits are fine? Do you think they're too strong?
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