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"Autohit salt"
#14
Yeah, I agree that I think some of the skills mentioned could do with a hit. Here's what I think about the Soldier, Demon Hunter (Reaver), Duelist, Martial Artist Autohits.

(The numbers I'm suggesting are what they'd be at Rank 5.)


Soldier:

Shinken, Retreating Swipe, Turnover, Roundtrip - 120% Weapon ATK
These are pretty much the heavy hitters, I think dialing them back to levels comparable to Verglas would be fine.

Thousand Stab - No change.
Thousand Stab isn't particularly strong, so I don't think it really deserves any sort of hit.

Mad Chop - No change.
Mad Chop currently pales in comparison to above four ones, but with the nerf, I think Mad Chop would be in a good spot.

Incise - No change.
Incise isn't really for the base damage so much as the effects, no need.

Execute - No change.
Execute should definitely be for damage. It's pretty situational too.


Duelist:

Crystal Rose - 100% Weapon ATK, 70% Ice ATK.
Crystal Rose is pretty strong, especially with your suited Impact. So I think it could use a hit.

Cyclone Spear - No change.
Cyclone Spear is just fine, no worries here.

Lance de Lion - No change.
It's fine where it is in terms of damage but if any Skill should get a Cooldown, I think it should be this one. I'd prefer a Cooldown to the high Momentum and FP cost it currently has.

(Maybe a 5 Round Cooldown but to make it a little interesting, if you get a Critical Hit with a Polearm, it'll reduce the Cooldown of Lance de Lion by 1 Round. Just a thought.)


Martial Artist:

Peddling Wheel - 120% Weapon ATK
I do really think the Peddling Wheel is very strong as an AoE, thanks to the high scaling and Impacts. I think it's fair if it's also set to 120%.

Heaven Kick - No change.
I'm honestly not sure where this skill stands, I don't think it's quite as strong as the others but it does have Impacts and Urawaza. But I'd say just leave it for now.

Light Tomahawk - No change.
No problems here.


Demon Hunter:

Chaser - No change.
It already sacrifices Power for Utility and I'm fine with where it's at.

Rising Tide - 120% Weapon ATK
Might be a little sad but I do think it's fair to chip this down to 120% Weapon ATK. It's got the utility which branches out cross-stances.

Elemental Rave - No change.
It might seem a tad strong but I think since it turns Elemental, there's no need to mess with it.
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