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Magic, The Suffering
#7
I figured that Sear was beefed up a little too hard with the Cinders. Setting Cinder LV to about 30% of the damage dealt should level them out perfectly.

"Exxy" Wrote:Magic definitely needs a readjustment (at least in some avenues, before someone comments on examples that are otherwise fine), again; I'm not quite sure what to say other than supporting a re-evaluation of these buffs.

Personally I would rather see the numbers on the spell formulas themselves lessened.

[strike]Unless the people who tried so hard to get this current iteration of nuke-mages to stay around, in which case let's jack up the available resistance avenues.[/strike]

EDIT: Although I would prefer to hold off on readjusting magic (as much as it pains me to say) until after all the associated bugs are fixed (assuming there are still some in the immediate woodwork).
One or two spells being too strong does not warrant an overhaul. They can be dealt with one at a time, anyhow.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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