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Magic, The Suffering
#16
Lightning is a mostly uncommon element to get resistance to outside of Rubber gear (Cloth type), Beldam Aegis (Shield), ComC (5-15% armour), and sanctity.

Now, before when overload didn't have the ability to crit your face off, it did a hefty amount of damage, but was survivable through. Overload shouldn't be the "okay, I win now" button. No class should have that. Especially whenever invocations are now unbreakable and the only way to stop them is with a silencing ability, which screamer can counter (and then HSDW can insta-gib you still). If we're going to be fine with Overload dealing this much damage, it needs it's range reduced to 3 tiles. It's like. What. 7 or 8 right now? It's kind of insane.

Redgull getting a buff and making pretty much all lightning shit in evoker/mage crit might've been a mistake considering +11 lightning attack and +3 (or 4???) LUC. It creates POWERHOUSE 1v1 annhilation spells, that Evoker had an issue with (and got nerfed for) before. If Overload gets nerfed, I'd like to see one of a few things (also 15 momentum that you can prep a decent chunk of before your enemy gets to you)

A) Reduced Range
B) Lower the "Power into pain" multiplier.
C) Give it recoil damage, because everybody loves a callback or
D) Reduce it's overall damage scaling to be a bit less extreme, due to the fact that it can ass-blast people.

A makes it more close range, and doesn't make it quite so overbearing.
B makes it less murder on everyone, and makes its damage lower overall.
C makes your power also become painful. Just something like half damage dealt (or even a quarter) to give incentive NOT to blow them up.
D just makes it's damage less overall, and makes the "power into pain" portion more relevant in destroying people.
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