09-03-2016, 10:41 PM
Lightning is a mostly uncommon element to get resistance to outside of Rubber gear (Cloth type), Beldam Aegis (Shield), ComC (5-15% armour), and sanctity.
Now, before when overload didn't have the ability to crit your face off, it did a hefty amount of damage, but was survivable through. Overload shouldn't be the "okay, I win now" button. No class should have that. Especially whenever invocations are now unbreakable and the only way to stop them is with a silencing ability, which screamer can counter (and then HSDW can insta-gib you still). If we're going to be fine with Overload dealing this much damage, it needs it's range reduced to 3 tiles. It's like. What. 7 or 8 right now? It's kind of insane.
Redgull getting a buff and making pretty much all lightning shit in evoker/mage crit might've been a mistake considering +11 lightning attack and +3 (or 4???) LUC. It creates POWERHOUSE 1v1 annhilation spells, that Evoker had an issue with (and got nerfed for) before. If Overload gets nerfed, I'd like to see one of a few things (also 15 momentum that you can prep a decent chunk of before your enemy gets to you)
A) Reduced Range
B) Lower the "Power into pain" multiplier.
C) Give it recoil damage, because everybody loves a callback or
D) Reduce it's overall damage scaling to be a bit less extreme, due to the fact that it can ass-blast people.
A makes it more close range, and doesn't make it quite so overbearing.
B makes it less murder on everyone, and makes its damage lower overall.
C makes your power also become painful. Just something like half damage dealt (or even a quarter) to give incentive NOT to blow them up.
D just makes it's damage less overall, and makes the "power into pain" portion more relevant in destroying people.
Now, before when overload didn't have the ability to crit your face off, it did a hefty amount of damage, but was survivable through. Overload shouldn't be the "okay, I win now" button. No class should have that. Especially whenever invocations are now unbreakable and the only way to stop them is with a silencing ability, which screamer can counter (and then HSDW can insta-gib you still). If we're going to be fine with Overload dealing this much damage, it needs it's range reduced to 3 tiles. It's like. What. 7 or 8 right now? It's kind of insane.
Redgull getting a buff and making pretty much all lightning shit in evoker/mage crit might've been a mistake considering +11 lightning attack and +3 (or 4???) LUC. It creates POWERHOUSE 1v1 annhilation spells, that Evoker had an issue with (and got nerfed for) before. If Overload gets nerfed, I'd like to see one of a few things (also 15 momentum that you can prep a decent chunk of before your enemy gets to you)
A) Reduced Range
B) Lower the "Power into pain" multiplier.
C) Give it recoil damage, because everybody loves a callback or
D) Reduce it's overall damage scaling to be a bit less extreme, due to the fact that it can ass-blast people.
A makes it more close range, and doesn't make it quite so overbearing.
B makes it less murder on everyone, and makes its damage lower overall.
C makes your power also become painful. Just something like half damage dealt (or even a quarter) to give incentive NOT to blow them up.
D just makes it's damage less overall, and makes the "power into pain" portion more relevant in destroying people.