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Let it buurn, let it buuurn! [Raging Flame buff needed]
#9
"Chaos" Wrote:25% would be more of a nerf than anything else.

Given the average for HP values, as well as Lantern Bearer's higher value in more passive effects, such as DoT, I think that a (Rank*10)% Elemental ATK value for Raging Flame would not be stepping over any boundaries.

Besides, we've already seen Elemental Augment get a huge buff, and it can do far, far worse than anything that the suggested version of Raging Flame could mount up. The line's already been crossed, and the world hasn't come to an end because of it.

Elemental augment is not a on-round effect that is unresistable.

25% is not a nerf, its a buff after 40 elemental attack, which spoiler warning, is extremely easy to achieve.

again its an on round effect that prevents people from getting up from die hard.

Cause it's like, elemental damage can stack up to some pretty outragous numbers under the right conditions, I've seen someone stack over 100+ ice damage before, now imagine taking 50 ice damage per turn, in a HUGE AoE around you, not some lingering type effect that requires a luck based status check.

I'd rather see it's base damage increase, that way we don't end up with ridiculous setups like that, I do agree the skill needs a little bit of love but 50% is not the way to go, logically speaking it can only create disaster.

So yeah, 25% is fine, that or increasing it's base damage since that's the apparent issue, That's my final say.
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