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Catching Arrows
#10
They were not caught in the debug tab or regular tab, so that's what I'm wondering here actually, but after logging back on to do a re-test these debug messages appeared, and I honest to god don't know why these didn't pop up earlier, cause I pasted the whole log that popped up but here you go.

sorry about that.

Code:
Debug: Mercalan Mist Bonus Evade: 0
Debug: Mercalan Mist Bonus Evade: 0
Debug: Eviter: No parrying weapon found.
Debug: Checking resistance effects and listing them below for 124.5 Blunt damage with a bonus of 0% resistance.
Resist Okay? Yes--------------------------
Ammendum; 0
Pure Fire; 0
Hard Light; 0
Quest Stamps; 0
Golden Glow; 0
Monster Elemental Affinity; 0
Customization Dres; 0
Item el_res() and sayakana; 0
Elemental Weakness Status; 0
Bonus Resistance; 0
Elem Mod Status Effects; 0

Debug: Eviter: Windbark Staff, , S was a weapon so no dice.
Debug: Checking resistance effects and listing them below for 100 Blunt damage with a bonus of 0% resistance.
Resist Okay? Yes--------------------------
Ammendum; 0
Pure Fire; 0
Hard Light; 0
Quest Stamps; 0
Golden Glow; 0
Monster Elemental Affinity; 0
Customization Dres; 0
Item el_res() and sayakana; 0
Elemental Weakness Status; 0
Bonus Resistance; 0
Elem Mod Status Effects; 0

This was with no sub-weapon.

And this is with a sub-weapon:
Code:
Debug: Eviter: Chance of 71 was not successful.
Debug: Checking resistance effects and listing them below for 124.5 Blunt damage with a bonus of 0% resistance.
Resist Okay? Yes--------------------------
Ammendum; 0
Pure Fire; 0
Hard Light; 0
Quest Stamps; 0
Golden Glow; 0
Monster Elemental Affinity; 0
Customization Dres; 0
Item el_res() and sayakana; 0
Elemental Weakness Status; 0
Bonus Resistance; 0
Elem Mod Status Effects; 0

Debug: Eviter: Windbark Staff, , S was a weapon so no dice.
Debug: Checking resistance effects and listing them below for 100 Blunt damage with a bonus of 0% resistance.
Resist Okay? Yes--------------------------
Ammendum; 0
Pure Fire; 0
Hard Light; 0
Quest Stamps; 0
Golden Glow; 0
Monster Elemental Affinity; 0
Customization Dres; 0
Item el_res() and sayakana; 0
Elemental Weakness Status; 0
Bonus Resistance; 0
Elem Mod Status Effects; 0

Again, sorry for the little failure on my end there.
[Image: zo2BdSr.pngp]
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