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Wild Grass
#1
Straight up, due to the immobilzation buffs, this skill lasts a little bit too long for a status effect that is so powerful now, could it be possible to cap the duration of the immobilization to 3 rounds?(4 rounds if slower) and for the skill to have a 3 or 4 round cooldown to prevent permanent immobilization?
[Image: zo2BdSr.pngp]
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