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Just shoot the lock.
#4
Idea to solve this problem? Traits.

Shotgun Breach
Requires: 20 base SKI, Enemy of Locks

In the sands of Law's End, breaking and entering is best done with the biggest, baddest gun you can get your hands on, pardner. Shotguns you have equipped (in either your Weapon or your Hands slot) will appear as valid lockpicking tools in the tool selection menu for dungeon doors and chests. Opening a door with a shotgun is always successful, but costs 2 weapon durability. Opening a chest with a shotgun is always successful, costs 2 weapon durability, and the normal lockpicking formula is still rolled. If the check fails, half of the loot from the chest is replaced with the materials you would have gotten from breaking the item down.

Unlocking Cantrip
Requires: 20 base WIL, Enemy of Locks

Whether you use a lock-melting burst of sinister acid, a forge-hot flame, a metal-shearing blade of wind, or simply reach across the Void instead, mere physical barriers have no bearing on the might of your magick. Tomes you have equipped (in either your Weapon or your Hands slot) will appear as valid lockpicking tools in the tool selection menu for dungeon doors and chests. Opening a door with a tome is always successful, but costs 20 FP and 2 mental stamina. Opening a chest with a tome is also always successful, but because you reach through the Void to pull the items out with teleportation, you have a chance to suffer Moderate Void Poisoning in addition to the 20 FP and 2 mental stamina cost.
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