10-07-2016, 09:15 AM
The Holy Enchant doesn't appear to be multiplying damage correctly. I have two test cases from myself, and one from someone else's holy weapon, that show the enchant changing damage inconsistently. To preface, I have 5/5 in the Divine Sign talent, which is supposed to improve Holy's effectiveness.
Test 1:
I shot a white spirit using Vampire with Brighter Darkness with a non-holy shotgun, and then the holy one. To note, the holy shotgun had the exact same parts, upgrades, material, and tools used on it, only the enchant was different.
Combat Log:
Debug Log:
Test 2:
I shot a Barghest with 13 defense with a non-holy shotgun, and then the holy shotgun.
Combat Log:
Debug Log:
Test 3:
I was shot with a non-holy sniper rifle and a holy sniper rifle, while I was using spirits. I am a Phenex, so brighter darkness does not come into play. These sniper rifles had the same parts on them, but one was Arctic and one was Galdric. (Holy was Galdric, meaning it had 2 less power than its non-holy counterpart). The person shooting me also had 5/5 divine sign.
Combat Log:
Debug Log:
I noticed that base power is showing in debug as multiplying correctly: my shots against the brighter darkness vampire yielded 50% extra scaling, since brighter darkness counteracts divine sign. Their shot on me yielded 75% extra scaling, after compensating for Galdric power difference. However, the actual damage done is not being affected in this consistent way.
Test 1:
I shot a white spirit using Vampire with Brighter Darkness with a non-holy shotgun, and then the holy one. To note, the holy shotgun had the exact same parts, upgrades, material, and tools used on it, only the enchant was different.
Combat Log:
I shot a Barghest with 13 defense with a non-holy shotgun, and then the holy shotgun.
Combat Log:
Test 3:
I was shot with a non-holy sniper rifle and a holy sniper rifle, while I was using spirits. I am a Phenex, so brighter darkness does not come into play. These sniper rifles had the same parts on them, but one was Arctic and one was Galdric. (Holy was Galdric, meaning it had 2 less power than its non-holy counterpart). The person shooting me also had 5/5 divine sign.
Combat Log:
I noticed that base power is showing in debug as multiplying correctly: my shots against the brighter darkness vampire yielded 50% extra scaling, since brighter darkness counteracts divine sign. Their shot on me yielded 75% extra scaling, after compensating for Galdric power difference. However, the actual damage done is not being affected in this consistent way.