10-20-2016, 12:28 PM
Around the time it was first released, Spell Snatch would steal spells from an opponent and then remove it from the list of possible skills that can be stolen. At some point as bugs were fixed and the class was revised, this functionality was changed to allow duplicates to be stolen.
In practice, this means that if a Spellthief is trying to deny a caster a particular spell, it's infinitely more difficult simply because the 'fodder' never goes away. You have to sift through 20+ spells and roll the dice each time, without ever improving your odds. I'd like to suggest this be reverted, so that duplicates can not be stolen once again. Because of the RNG limitation this iteration imposes on the Spellthief, Snatch Spell is really only good for acquiring spells you want to use yourself, instead of denying the opponent theirs. In my mind, that was one of the major allures of the class.
I know some people will think this change would allow Spellthieves to auto-win fights with mages by stealing all their spells. But given the fact that Snatch Spell (The passive, steal what's cast on you variety) does not work against AoE or line targeted spells, and that the entire process would take far more turns than anyone has any right to be surviving against a mage, I genuinely doubt this would be an issue.
In practice, this means that if a Spellthief is trying to deny a caster a particular spell, it's infinitely more difficult simply because the 'fodder' never goes away. You have to sift through 20+ spells and roll the dice each time, without ever improving your odds. I'd like to suggest this be reverted, so that duplicates can not be stolen once again. Because of the RNG limitation this iteration imposes on the Spellthief, Snatch Spell is really only good for acquiring spells you want to use yourself, instead of denying the opponent theirs. In my mind, that was one of the major allures of the class.
I know some people will think this change would allow Spellthieves to auto-win fights with mages by stealing all their spells. But given the fact that Snatch Spell (The passive, steal what's cast on you variety) does not work against AoE or line targeted spells, and that the entire process would take far more turns than anyone has any right to be surviving against a mage, I genuinely doubt this would be an issue.