11-04-2016, 09:16 PM
What Saw said, BUT... within reason; take Scythes for example. The Sleigher exists, sure, but what makes more sense for a SCYTHE to use, Thousand STAB, or SideCUT? Spoilers: You'd probably have better luck using thousand stab with a wrench, realistically. (Granted, Scythes are a terrible weapon from a standpoint of realism and are primarily fantasy weapons in and of themselves.)
There's a lot of creative things one can do with just a little skewing of their equipped gear. For example, a Sword/Spear duelist could, as suggested, roleplay them as a single pole weapon capable of both slashes and thrusts (Halberd, Naginata, etc) if it fits their character more than dual-wielding. At the same time, once someone starts using Lance De Lion with their "fists" (Quarterstaff) or Mad Chop with their "Fists" (Evil Club) then you're REALLY straining credibility.
Personally, I've been fine with people doing the following (and may or may not have done, myself, depending on which one it is)
- On a Soldier/MA or Duelist/MA or something similar: Roleplaying a fist weapon as a pommel strike, while only using MA's kicking skills with your subclass. If you're not going for two-handed main weapons and actually have a fist weapon named Pommel Strike equipped as your secondary, you'll see "Pommel Strike" when you sub attack but not with MA skills that you actually kick with anyways, so it's nice.
- Katars and other such bladed "fist" weapons are decently versatile, so it makes sense to use a wide variety of skills with them, but only within reason. For example, having played a lot of games with Shockwave-type attacks, I see Shinken as actually dragging the sword along the ground, something you would need to bend pretty far down to do with a weapon measuring a foot or less! Also, anything that actually shows the weapon (Such as if you were an Arb/BK with "katars" as your melee option, and using cannon skills) ruins the illusion faster than you can say "Shit" and is best avoided.
- Of course, weapon mutation is a whole other beast. It's MUTATED, and can't even use it's old skills anymore. It could basically be any number of shapes, and I think this allows some pretty cool options. For some of my favorite examples, I've seen a Vampire Bat mutated into a "Sling" (Bow) with rocks better suited to causing concussions than open wounds (and the HP recovery was just the thrill of battle.) A Narcus mutated into A cannon spear like something from Koei's Samurai Warriors series, or Capcom's Monster Hunter series, doing close range explosions and fire damage, etc.
TLDR version: Does using a given skill with your weapon make rational sense? If not, probably best not to do it!
There's a lot of creative things one can do with just a little skewing of their equipped gear. For example, a Sword/Spear duelist could, as suggested, roleplay them as a single pole weapon capable of both slashes and thrusts (Halberd, Naginata, etc) if it fits their character more than dual-wielding. At the same time, once someone starts using Lance De Lion with their "fists" (Quarterstaff) or Mad Chop with their "Fists" (Evil Club) then you're REALLY straining credibility.
Personally, I've been fine with people doing the following (and may or may not have done, myself, depending on which one it is)
- On a Soldier/MA or Duelist/MA or something similar: Roleplaying a fist weapon as a pommel strike, while only using MA's kicking skills with your subclass. If you're not going for two-handed main weapons and actually have a fist weapon named Pommel Strike equipped as your secondary, you'll see "Pommel Strike" when you sub attack but not with MA skills that you actually kick with anyways, so it's nice.
- Katars and other such bladed "fist" weapons are decently versatile, so it makes sense to use a wide variety of skills with them, but only within reason. For example, having played a lot of games with Shockwave-type attacks, I see Shinken as actually dragging the sword along the ground, something you would need to bend pretty far down to do with a weapon measuring a foot or less! Also, anything that actually shows the weapon (Such as if you were an Arb/BK with "katars" as your melee option, and using cannon skills) ruins the illusion faster than you can say "Shit" and is best avoided.
- Of course, weapon mutation is a whole other beast. It's MUTATED, and can't even use it's old skills anymore. It could basically be any number of shapes, and I think this allows some pretty cool options. For some of my favorite examples, I've seen a Vampire Bat mutated into a "Sling" (Bow) with rocks better suited to causing concussions than open wounds (and the HP recovery was just the thrill of battle.) A Narcus mutated into A cannon spear like something from Koei's Samurai Warriors series, or Capcom's Monster Hunter series, doing close range explosions and fire damage, etc.
TLDR version: Does using a given skill with your weapon make rational sense? If not, probably best not to do it!
*loud burp*