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Craftable Gear
#2
I don't think it's a good idea to make the equipment with qualities that get 'rolled' like the DR boots capable of being capped just by crafting them. For one thing, it devalues them as loot, which isn't something that needs to happen.

Second, I don't want to make it possible to 'break down' special effects of items because again, certain items fit certain niches and being able to chimera item effects is kinda OP.

That said I would like to make crafting more interesting and varied, and am thinking about ways to do that, usually. Item customization was one of those ideas, and there will probably be more additions like that down the line.
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