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I ship Engineers with Mechanations! [Upgrade's old 'special' interactions]
#1
Upgrade got revamped, but I didn't see it being special at all for Mechanations. So, following those other balance suggestions about funky 'teamplay', I'd like to ask if this would be much game-changing to have as a replacement for the olde' Upgrade's special interaction:

[Image: 936b65301223408db6eaa47cb0de65f6.png]
- When an ally engineer uses Repair on a Mechanation, they recover an extra of 1 + (rank)% maximum HP/FP. (Cannot be used on self, must be an ally.)

[Image: 97e9bc26a81b43889f34154065083820.png]
[Image: 3a5c56073288454db02ba3d07120e760.png]
- When an ally engineer uses (any of those two upgrades) on a Mechanation, the duration is doubled. (Cannot be used on self, must be an ally.)

The other two upgrades are a bit specific, and need Guns to be used. So nothing we can salvage from them. How about it? A team of Mechanation and Engineer would be pretty cool to have for a gimmick.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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