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Lunar Berserkism
#8
Hexer makes everything absurd when paired with vampires, indeed. I could easily debuff your Status Resistance with Black Bubble to zero, while having almost 200 Status Infliction myself.
And y'all who like Charm just wants it because it gives you the chance to use an enemy as a shield. Bunch of powergamers. ):V

Anyway, back on 'my' OP's topic. I still dislike the way Charm works on the skill, and the reason it is in such skill. It feels the same as calling Haunting a 'Blink that can't be silenced', there's nothing special about it or why it exists there. Sure, Vampires are manipulative, but can people be manipulative while blind in rage or out of their mind?

So like, can we have the Charm part to be a new Vampire racial skill then? Just remove it from Lunar Lunatism and make it a skill with a small nerf on scalings.

While the Charm buff is active:
- Luck-based chance to inflict Charm LV (15 + SAN/2)% if the enemy is looking at you.
- Damages 1 (+ 1 per 25 Scaled SAN)% of their max FP. While the buff is active.
- Duration of the buff is 2 (+ 1 per 20 scaled SAN) rounds.
- 6 round cooldown.

Then change Lunar Lunatism to:
- Reduce all damage taken from all sources by (20 + SAN)%. Increases Light weakness by half of that.
- Still inflicts Fear on-hit, and Hesitation if being damaged, so this part is untouched.
- Recovers 1 (+ 1 per 25 Scaled SAN)% of their max HP. While the buff is active.
- The duration of the buff is 3 (+ 1 per 20 scaled SAN).
- 8 round cooldown.

And obviously, if the Vampire is under Lunar Lunatism, they can't use the Charm spell and vice-versa, or else this all wouldn't make any sense.

As always, I can provide icons if needed.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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