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Lunar Berserkism
#12
"Spoops" Wrote:Hexer's status infliction rates seem a little more than fine to me, a good build with SAN is able to resist status effects sometimes and a build with both FAI and SAN can always resist status effects, for reference my elf currently has 250 status RES and can't really be inflicted very often or even at all.

Combating one outlier with another does nothing to fix the issue(s) that have been brought up so far in the thread. I'm a bit concerned how you achieved such a high resist without sacrificing Enchantment Slots and making use of Stacked Fairy Ring (even then I'm sure I'm leaving other means of stacking resists out of the equation).

EDIT: Oh right, Prevention Potions. I forgot those.

As for the comment regarding Hexer:

-You have 30% taken off of the opponent's Status Resist just for the enemy attacking you (which dealing damage is the only way of winning a fight mechanically) if you have 3 SR in an Innate that's a universal grab considering what Hexer does well is based off of Infliction Chance.
-You have +10% Status Infliction (20% if using Cursed/Doomed weapons), which adds to the gap you create in-between your Infliction Rate and their Status Resist.
-You also have access to Dark Water Pools (from Black Bubble) which can make Faith's involvement in the equation completely null.


So by this point, you've created a 40-50% gap >and< removed part of the Defense Value against Status Infliction from the Starting Values (as in the stats on your Character Status Screen). Which leaves you with only Sanctity (and other means previously mentioned); and well, this is fine in conventional builds (from my experience you can typically achieve around a 100% with Soft Capped Skill and little-to-no Will investment) because you come out with a 50/50 shot unless they're a Mage Archetype (who typically has at least some Will, so let's say 70/30 instead - without Fairy Ring or Enchantments to aid you).

Then if you add into the fact they're a Vampire with 200+ Essence (I recall 220 being possible from certain sources, but let's stick with 200 in this example), so that's +10 to WIL (which most likely hasn't hit soft cap yet as not many push it beyond 30, so that's +10%) and SKI (about +16% after Soft Cap hits, assuming you're not stacking even more into SKI - which isn't uncommon for these type of buids, we could throw in DK too since that's in Hexer's Skill Tree but for the purpose of this post I won't).


I'd still like to see some type of rebalance being made for this (as in Vampires and S. Inflict VS S. Resist since we've already made points to address it in the thread) and not just for Status Infliction (+Hexer) Versus Status Resistance; because the buffs Vampires receive is absurd after you look into all the possibilities (which is why I imagine this type of thread hasn't been made yet; people are too busy having a lot of fun with how easily you can Stat Stack with it and reap the benefits). If nothing actually comes of this, I would at least appreciate the alternative Lolzy suggested (but please try to look into better solutions before you use Lolzy's as a band-aid).
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