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Last Chance
#5
"Lolzytripd" Wrote:Diz thats a nerf

It should only consume 1 and heal for 1 or all and heal for all.

That actually isn't a nerf, it just turns it into an auto-triggered Rebound with more restrictions (IE healing for one and all become Unmarkable -OR- a Cooldown for Last Chance is triggered but I'm not fond of the idea of being able to Last Chance and then still Rebound from the others that aren't in Cooldown - I know I would at least be one of the people to "abuse" that mechanic for sure) in trade for nullifying the rest of the damage instances in the multi-hit attack against you and keeping you from dying.

Not to mention Scaled Res is better in most scenarios as compared to the 1% HP Snake suggested. A 700 HP character for example, would be left at 7 HP after the effects of the Proposed Last Chance. If you were to take Scaled Res instead you would typically wind up somewhere between ~20 to 45 HP (if you're counting the RES bonus from Rebound's interaction with Rising Game and that you're at least a 4 Base Res Race with very little Res Investment or 36 into Aptitude).

It would make LC a bit more powerful considering how most classes now sport their own instance of multi-hit attacks (the only ones that are used in the purpose of offense that are a bit dry on multi-hit, with things like Lingering Damage included, are Kensei IIRC).

EDIT: Or we could just take the sour-puss way out and leave it as is, this also works. :
Also Known As:
Exxy Izzy
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