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Scaling Derived Stats
#2
I'm okay with the Idea of Damage resist being diminishing from multiple sources

But I'm not okaky with the idea for Hit, Status, ect

These kinds of two number Vs checks should be red defined with a capped maximum and capped minimum.

20% min chance to hit after all modifiers, 80% max
10% min chance to inflict a status or crit, 90% max.
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