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#4
I do wish there was a minimum dodge and minimum hit chance for players that invest into CEL and SKI, because it really sucks to have a dodge build that can't dodge, and a hit build that can't hit.

Something like you gain a 5% minimum dodge/hit chance every 25 scaled CEL/SKI or something like that, if only because it goes both ways, dodge builds are meant to dodge and hit builds are meant to hit, and currently hit grossly outscales dodge by a longshot.

Even having a small chance like 10% makes dodgies and hit builds happy, because dodge vs hit atm is usually 100% hit rate on someone or 0% hit rate on a spellthief.
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