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Scaling Derived Stats
#9
Can we not arbitrarily cap hit rate? There's zero reason why an expert archer should have a good chance to miss someone in heavy armor just standing still at a distance of five paces with single digit cel. (Edit: 5 PACES, not SPACES)

A guaranteed 5% dodge chance (So 95% hit) when someone has 25 cel? SURE! That's fair, you've invested into it! But if anyone is honestly trying to tell me that it should just be a flat cap regardless, I point at all my constant 95%+ misses (My record was 11 misses in a row in the tutorial battle with 97% hit) and how I had a 98% skill growth MG end up with only 41 skill at level 60 (after LE) pre-GR, and I say "Reducing the RNG as much as possible is always a good thing. Absolutes are easiest to play around. I will never agree with this notion, and must disagree vehemently."
*loud burp*
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