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Scaling Derived Stats
#14
This might be slightly off-topic, but as far as I know:

If you build only for Defense, you'll be vulnerable to magic, which is a fair portion of attacks. If you build Resistance, you'll be vulnerable to physical, which is a fair portion of attacks. If you build Celerity, you'll be vulnerable to anything that doesn't check dodge, which is most PvE monster attacks and most player attacks as well. So the most optimal solution is to build for Defense and Resistance, as things which ignore defenses are either rare or very weak. Things which ignore dodge are very common and often strong, coming with secondary effects to boot.

Dodge could probably use a more percentage-based formula like Physical and Magical DR have right now, but I agree that soft-capping isn't the best solution.
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