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Punches hurt my soft bones.
#6
Well I think bumping up the 80% damage to 120% damage for having build up the, as you already said, very easy schwarzsturm for nerfing the other damage in their main "attacks" slightly is acutally buffing their damage up instead of nerfing.

Felhook as example is currently 140+80 (at max SS)=220(I think it adds up like this instead of a flat percent multiplier of the existsing damage)
your version 120+120= 240 So yeah...Where is the nerf? Only because they start slighty less? Their beginning phase isn´t really a problem and it also gets evend out after the frist 3-4 actions. I doubt that makes a differnce in the wished direction.

Then I would rather see to either half the bonus you get from Schwarz sturm down to 5 or have some mechanic that does not allow them to sit at 8 SS for like forever. Thats pretty much why they can keep dishing out high damage with no counter play (also because of Orkan drehens far to high range+pull, )

Or maybe just make the bonus damage apply to the finishers fully and half for the normals? Cause I kinda like the concept of finishing moves and wouldn´t want them to lose the impact. The main problems are that the normal skills dish out higher damage than prenerf Wreckrenzan per hit with no more set up than having to build up your SS.(which once again, is super easy. All you need to do is build some will for the FP which gets also rewarded with more DR)

No other class can dream to get such a high scaling, without stacking a bunch of powerups like marked for death, Staff of eyes and Combination fighter (which Boxers also kinda very easily get, so yeah. So mind you, your suggestion does even buff this damage so the end game of the Boxer is even stronger than now.)


I don´t think you are really nerfing it here much to be honest, with exception of Orkan drehen.
200+ damage per hit on Tanks, which is also partly AoE thanks to nachbeben, plus a map wide range is...Not okay. Even for those FP costs which aren´t even that high when compared to Verglas, which is also combo class that does pretty much everything worse than boxer.



So yeah, +1 for a nerf of damage, but I assume the suggested nerf isn´t really going to acheive it.
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