12-18-2016, 12:33 AM
Guuuurl, like I said. The whole Gui scaling thing is the least favored option. You're being fixated on this idea that I want to forgo elemental attack!!! Oh my Huggosea one stat for everything!! *I don't care if it doesn't get implemented at all* in favor of the other suggestions.
And, like that's the point. "Engineers are fine! They don't use Engineer skills at all and forgo using them for regular rogue skills instead!" Most engineers don't carry Grenade Launcher or Flamethrower because... they're bad... with bad scalings... and upgrading robots or frankly anyone with them means you have to put points into them since the upgrade skills are based off of them... which is wasting points... and for other people, wasting momentum and FP during their turn when they can use better skills BECAUSE THE SKILLS ARE BAD WHICH IS WHAT I'VE BEEN TRYING TO SAY ( ' A ' )///// If you wanted to be a good dagger user.. go Void Assassin. Axe user? Soldier class. Destinying Engineer only gives your bots like 10 extra stats to their average base stats and as stated, you're not using any of your other skills anyway.
You can't just go "Oh, most Engineers are dagger users!" and just dismiss their only attack skills. Look at Engineer as a standalone class, no sub class. Their skills /just don't synergize./ You shouldn't have to go through all this extra convoluted work just to use the SKILLS ALREADY GIVEN TO YOU. Mages can equip a tome of their respective scaling to cast the elements they want. Soldiers can equip and axe and voila! Axe skills. Fencers? Spear or sword take your pick.
Also, most importantly for me, from a role play perspective... Engineers being all strength, no Guile or Skill is uh... Upgrade skills not actually really feeling like upgrading, machines being binary, hitting your gun harder to make your flamethrower stronger... Roleplay wise it's just...?!
I honestly don't mind Engineers having no stat scaling on their skils IF their upgrade skills actually were useful or if machines were customizable with craftable parts (pls both.) But as it is right now... nobody is using their skills, their robots are just glorified electro shield punching bags, and their gun skills require them to whack them with their arms to do more damage. The rework left Engineers in the exact same place as before: a class (along with monk) that people really only use for very niche uses (hello 3 extra tanks with incognito)/for RP purposes (I'm the latter to the grave.)
And, like that's the point. "Engineers are fine! They don't use Engineer skills at all and forgo using them for regular rogue skills instead!" Most engineers don't carry Grenade Launcher or Flamethrower because... they're bad... with bad scalings... and upgrading robots or frankly anyone with them means you have to put points into them since the upgrade skills are based off of them... which is wasting points... and for other people, wasting momentum and FP during their turn when they can use better skills BECAUSE THE SKILLS ARE BAD WHICH IS WHAT I'VE BEEN TRYING TO SAY ( ' A ' )///// If you wanted to be a good dagger user.. go Void Assassin. Axe user? Soldier class. Destinying Engineer only gives your bots like 10 extra stats to their average base stats and as stated, you're not using any of your other skills anyway.
You can't just go "Oh, most Engineers are dagger users!" and just dismiss their only attack skills. Look at Engineer as a standalone class, no sub class. Their skills /just don't synergize./ You shouldn't have to go through all this extra convoluted work just to use the SKILLS ALREADY GIVEN TO YOU. Mages can equip a tome of their respective scaling to cast the elements they want. Soldiers can equip and axe and voila! Axe skills. Fencers? Spear or sword take your pick.
Also, most importantly for me, from a role play perspective... Engineers being all strength, no Guile or Skill is uh... Upgrade skills not actually really feeling like upgrading, machines being binary, hitting your gun harder to make your flamethrower stronger... Roleplay wise it's just...?!
I honestly don't mind Engineers having no stat scaling on their skils IF their upgrade skills actually were useful or if machines were customizable with craftable parts (pls both.) But as it is right now... nobody is using their skills, their robots are just glorified electro shield punching bags, and their gun skills require them to whack them with their arms to do more damage. The rework left Engineers in the exact same place as before: a class (along with monk) that people really only use for very niche uses (hello 3 extra tanks with incognito)/for RP purposes (I'm the latter to the grave.)