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Punches hurt my soft bones.
#7
I agree that some number tweaks are in order, but I would also like to see these additions:

1. Sturm Shreik having a lower scaling than Felhook, as well as a reduction in FP cost.
2. Asura Fist only generating 1 Sturm level, and only when it hits an enemy.
3. Korkenzeiher having a readjustable line for targetting.
4. Some changes to Geist Schritt.
5. Orkam Drehen only generating Sturm if it hits an enemy.

I really want the Boxer identity to be compounding power. Lower base damages but a higher %increase from Schwarz Sturm is, in my opinion, ideal. However, the ramp speed boxers currently have with Geist Schritt and Asura Fist/Regenschauer is way too high, which plays a big role into why people are getting their skulls caved in by rebelling brawler's gloves. Sturm Shreik has a huge FP cost, but is essentially a better version of Felhook since flatfoot only aids boxers in the case of Cobra/Evasion. Felhook should be the highest scaling out of the boxer skills bar finishers, since it takes 4m to throw out. Orkam Drehen needs the tuning you mention, but some of that power needs to be given to Korkenzeiher so it can actually be used to pursue without turning into a geometry problem. All of the qualms I have with Geist Schritt are easy enough to find in the linked forum post.

Even if none of these things I've listed get implemented, a numbers change is still very much necessary and welcome.
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