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Hexer Curse Revamp
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After the Great Reckoning, curses that aren't Fellels/Plisafs took a big hit to their usefulness. In order to bring back the level of impact that we should be seeing from them, I suggest that curses be shifted from static stat reductions to percentages.

For example, Frailty of Credwa would be changed to reduce the afflicted individual's DEF and RES by 10%/20%/30% of the target's current values, instead of 2/4/6. This allows people to hinder important stats without also driving other archetypes (-12 strength on pre-GR mages) into the negatives, as we saw with the previous iterations that took away 12 from the respective stats.

Although Fellels and Plisafs are not necessarily included in this scaling change, I can only stress that they need cooldowns introduced. The 'humble fumble' is fantastic at what it does, but the sheer efficiency of the skill momentum-wise is staggering. Depending on spirits or items, you can be looking at 3, 4, or 6 attacks missing before you hit, and once you do hit you repeat this entire process. Without something like Dagger Dance, you can view this as 75%, 80%, and 85% damage reduction based on how many attacks you hit versus how many you have to whiff.
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