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Modernizing Enma's
#11
I don't think the effect itself is too overbearing.

If you want to think of it another way, this effectively does 25% Max HP 'damage' for the same time as three regular attacks/skills and there are plenty of attacks in the game you can take that will deal much more than a third of that amount (even to multiple opponents at that).

Also, it's not entirely without retort, like if they outlast the duration, the effect is squandered, as opposed to just doing the damage upfront where that's not a concern.

And as Sderg pointed out, it's possible to reduce or even negate the effect with some other skills (Spiriteater, Golden Blood, Gentle Torrent, Negotiate), albeit not that many.

And of course, it's still a spell so Silence can stop it in it's tracks.

I'm not against more counterplay for it but I think it purposely getting around things like Last Chance, Revives, etc. not only suits it but is in itself a counter against those that rely too much on those kinds of safety nets.

If 5 Rounds is too long, shortening the time frame you have to bring them down to 25% sounds fine.

If it needs to be more based on stats, then it being a Status Infliction vs Status Resistance roll is an alternative. (Though it'll be punishing if you fail that infliction roll.)
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