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TRO's Boxer suggestions
#1
I am writing this without consent of other peoples ideas for the following topic, if someone else suggested one of my ideas first, then I support it, this is merely a collection of my ideas I came up with myself, I'll certainly read other threads later.

There are many complaints about Boxer being OP and all of that, and honestly I agree, however I feel like nerfing damage alone or changing one large thing wont help, so here are my suggestions, keep in mind if ALL of my ideas are put in, Boxer will most likely be pretty weak, I'm simply giving options since I do have some experience in game design and balance and wish to help, I'm not asking for praise, just acknowledgement that this has been viewed.

1. Geist Schritt, might as well get this one out of the way first, as it's the #1 most unique ability in Boxers arsenal, along with Schwarz Sturm. People say to make it evasion based perhaps, however the main focus of it is to predict your opponent, and I wish to keep it that way, however, I feel like it gives too much of a reward for succeeding in the predict and not enough punishment for failing. When boxer was first released, if you took a direct attack that was not an attack you predicted with Geist Schritt, you lost the buff and you could get hit with anything without being canceled, I feel like this was a good way to punish those who made an incorrect choice with the wrong dash skill, however it was removed, if I'm crazy and it was never a thing in the first place, then I encourage that it be a mechanic. Another thing is the reward for succeeding is too high in my point of view, it negates an attack entirely, moves you into close combat range, gives you more of your Schwarz Sturm, AND refunds your momentum, I think removing the momentum refund is a fair change, as it already rewards you with positioning, more damage/skill options, and you negated a potentially powerful attack. If only one thing was to be changed I hope it is this.

2. Asura Fist....it does too much damage, and it gives you 2 of your Schwarz Sturm if you hit, 1 if you miss, it also has range, I understand it is dark damage and many people resist darkness, but even with 30% resist from voidwalkers, most boxers will still do ridiculous amounts of damage with it, the only major weakness it has is that it is a spell, and thus it can be silenced or stolen, while that is nice, but that's a pretty situational defense than not many character are able to do.

3. Damage in general, Boxer has incredibly high scaling on most of its attacks, while they have high FP cost, this is countered by a subclass that has ways to recover FP, or perhaps an alchemist with blue potions (you know you can recover 90 FP a turn with the talent and 2 blue potions, it's pretty nice). I feel like it should work like this, Boxers focus on making the right choices, being in the clinch with your opponent, and dealing high damage, this is also a factor thanks to the martial artists "Combination Strike" skill and the main class boxer skill "On the Ropes." My suggestion is to nerf the general scaling of all of Boxer's skills (including the ones that have already been nerfed, but not as much), however increase the damage you gain from raising your Schwarz Sturm, this will encourage boxers to keep their combo going instead of just shooting out Asura fists for maximum DPS essentially until Grandupper is ready for the killing blow.

4. Nachbeben, honestly I don't know why this skill exists, Boxer has 3 AoE skills and they are pretty good, especially Orkam Drehen, and Nachbeben activates from those AoE skills, so you can AoE while you AoE, I understand the damage got nerfed, but it seems like an unnecessary skill that would belong in something like a spellsword class...

5. Orkam Drehen, It has too much range at higher combo levels and pulls more than forced move...and is an AoE damaging skill...I honestly dont think I need to say any more, I recommend nerfing at least one of those traits.

6. Weir Konnen, this is another skill where I don't fully understand why it exists in Boxer, I don't hate the skill, and it encourages Boxers to put points in WIL to give them FP to fuel their high cost skills, but I feel like it could've done something else other than boost your physical reduction, most Boxers build their WIL to be about 40, so they gain a 10% physical reduction, this is alright for me, if Martial artist didnt have a main class skill that gave 10% reduction if you're unarmored, and with armor mutation a thing, the options are plenty for Boxers to be very high damage tanks.

7. Scharf, this is actually a buff I'm requesting, Scarf is a useless skill, it buffs your hit and critical depending on your Schwarz Sturm, however you lose your Schwarz Sturm when you throw a basic attack, so you work for a couple rounds to gain the ability to throw one moderately boosted basic attack when that Schwarz Sturm will easily be used on Grandupper or something else, I personally think if it was designed like that, it should boost damage as well, this could encourage Boxers to have a fancy killing blow strategy to perhaps throw other boxers off guard or something of the like.

Thank you so much for reading this, if you have complaints, keep in mind its just my ideas, you are free to complain to me, but it wont matter in the long run most likely unless you wish to have you're own input, or yell at me for not reading your post that has a similar idea.

Have a nice day!~
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