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TRO's Boxer suggestions
#4
Thank you for the opinion Snake, I do have some of my own opinions in regards to your ideas.

1- I suggested removing the refund because successfully defending an attack with both the major Geist Schritt skills rewards you enough, stopping an attack at positioning yourself closer to the opponent is already amazing for a boxer, let alone the extra Schwarz Sturm. Combined with my minor nerf suggestion (losing the Geist Schritt if you got hit by a direct attack that you didn't predict) would create a better mind game for the opponent so they stand a chance against the walls of fists.

2- Look at Asura Fists scaling, magic damage or not, that thing is freaking powerful and has range.

3- My suggestion is to help emphasize Boxer's gimmick, building combo for rewards rather than just having the high damage at all times.

4- I don't really have much of a problem with Nachbeben, I'm just curious as to why Boxer has it, it seems like a very unfitting skill.

5- If that's the case, then forced move needs a buff...

6- Magical Comet, a lot of boxers use them, Will does increase Magic Gunner damage, but its by a very small amount in the long run, I actually think magic gunner needs a bit of a buff at this point due to how there are so many abilities and equipment that can shut it down, but I want to do more research and planning.

7- I didn't think of this before, I just thought of it, why not while Scharfe is active, basic attacks do not lower your Schwarz Sturm? This would also make Boxer vs Boxer more entertaining as now they have viable basic attacks to keep the other boxer guessing?
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