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Holy Penalty + Functional Casting Tool
#1
Holy enchants do a very good job of keeping Vampires and Spirit Users on their toes, but an odd situation as arisen where the two in question only have to worry about basic attack (crit) builds. Additionally, many people permanently utilize holy weaponry just on the off chance they're facing someone susceptible to it. Both of these seem like an issue to me -- Holy weapons should be devastating to the people weak to it, but the entire population shouldn't be constantly kitted out to survive the next Resident Evil movie.

I suggest that, if the target is Undead/Possessed, casting implements like tomes boost the damage of spells used through them by the Holy modifier, and skills that use the weapon in the damage formula do the same. Furthermore, the damage of Holy weapons -- as well as the skills/spells that use them -- should be reduced to 70% of normal against non-susceptible foes.

This encourages possessed and Vampires alike to keep their business to themselves -- which very few people try to do, annoyingly -- and allows magically inclined individuals the opportunity to punish those that don't. This also means people who focus on skills, and not basic attacks, can do the same. Given that Holy weapons will more often than not slow people down in this scenario, it also trims down on the "sure, just put holy on it in case I accidentally hit a Vampire" mentality.

The last benefit to this is less significant, but still worth mentioning. With the ability to deal extra damage with spells and skills, many people would have a much easier time fighting Undead in the Crypts and Castles. And while I'm sure several people are unnerved at the thought of Charged Mind spells getting multiplied by Holy, consider that it is no different than putting the enchant on an Excel weapon, or using it with Ether Invitation.
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