01-06-2017, 04:54 AM
Isn't Lance de Lion still 54 FP? Not that I think it's relevant, personally, but anyways.
EDIT: Oh, and Wretched Oil is now 40/40 instead of 70/70. But since most of the damage comes from SWA anyways, it's not much of a nerf.
Invocations as a whole are honestly kind of dumb right now, though, and I DO think Evoker needs a relook.
Spoiler tags for a lot of math. If anyone wants to scrutinize my numbers or bitch about why I'm doing calculations based on 100 SWA and 50 elemental attack or whatnot, let me explain why I chose the numbers I did: it basically comes down to simplicity. Very easy math. Easy to follow, easy to explain.
Basically, what I'm getting at is...
1) Let's get real: Invocations completely SUCK. The only reasons to use them are:
- Creating an Ice Weakness with Intensify Cold
- Crowd control with Vydel
- If you have Priest equipped (Exact same scaling on Divine Shower) Divine Shower makes spacey dungeons slightly more tolerable if you don't have Hexer.
2) For the most part, Mages can hold their own decently well compared to evokers. So why go evoker when Hexer is an option, and brings a lot of utility to the table? Unless you go Mage Destiny to get an Evoker benefitting from Pure Power, Lazarus Wind, and High Speed Divine words (and also to drop cinder tiles, I guess.)
3) Honestly? Evoker is almost better as a melee subclass right now; Kraken, Enchant Shield, Elemental Augment, Elemental Overtime, Charge Mind, and Intensify Cold can, if used well, potentially add a good amount of ice damage (I mean, 2.5x of Elemental Augment's bonus ice damage on every attack for 2 turns, hitting a weakness, is actually nicer than you might expect.) Except, uh, doesn't this kind of go against Evoker's intended role as the "nuke mage?" I think we could possibly afford to see an increase in both power and FP costs to Evoker spells, as they still have access to Mage spells to cast cheaply when they need to be a bit more conservative.
EDIT: Oh, and Wretched Oil is now 40/40 instead of 70/70. But since most of the damage comes from SWA anyways, it's not much of a nerf.
Invocations as a whole are honestly kind of dumb right now, though, and I DO think Evoker needs a relook.
Spoiler tags for a lot of math. If anyone wants to scrutinize my numbers or bitch about why I'm doing calculations based on 100 SWA and 50 elemental attack or whatnot, let me explain why I chose the numbers I did: it basically comes down to simplicity. Very easy math. Easy to follow, easy to explain.
Basically, what I'm getting at is...
1) Let's get real: Invocations completely SUCK. The only reasons to use them are:
- Creating an Ice Weakness with Intensify Cold
- Crowd control with Vydel
- If you have Priest equipped (Exact same scaling on Divine Shower) Divine Shower makes spacey dungeons slightly more tolerable if you don't have Hexer.
2) For the most part, Mages can hold their own decently well compared to evokers. So why go evoker when Hexer is an option, and brings a lot of utility to the table? Unless you go Mage Destiny to get an Evoker benefitting from Pure Power, Lazarus Wind, and High Speed Divine words (and also to drop cinder tiles, I guess.)
3) Honestly? Evoker is almost better as a melee subclass right now; Kraken, Enchant Shield, Elemental Augment, Elemental Overtime, Charge Mind, and Intensify Cold can, if used well, potentially add a good amount of ice damage (I mean, 2.5x of Elemental Augment's bonus ice damage on every attack for 2 turns, hitting a weakness, is actually nicer than you might expect.) Except, uh, doesn't this kind of go against Evoker's intended role as the "nuke mage?" I think we could possibly afford to see an increase in both power and FP costs to Evoker spells, as they still have access to Mage spells to cast cheaply when they need to be a bit more conservative.
*loud burp*