Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Electrocharges
#1
I'd like to ask for Thunderhooves to be reworked to:

Per tile moved, gain (UL+1) Electrocharges, to a minumum of 1. At Max UL, that's 13 per tile.

On dealing Lightning damage, gain (UL+1)*2% of damage dealt as Electrocharges, to a maximum of (UL+1)*3. That's 26% of damage done at max UL, with a cap of 39. This means that using 3 tiles of movement is equal to one capped Lighting attack, and using 6 tiles of movement is twice as effective. And you can move even further to increase the effectiveness.

Then, to trigger the current effect of refunding Move momentum or Kick (which let's be honest no one uses), you would need to spend 150 Electrocharges, flat. That's a little over 11 tiles of Movement, or a little over 4 capped Lightning-based attacks. This would consume all Electrocharges, and would encourage using both movement and lightning attacks to avoid spillover due to fractions. (and beacuse it's hard to make it simple as well as divide evenly but oh well)

Right now, the only way to gain Electrocharges at a respectable rate is to have a multi-hit source which deals Lightning damage, which I think only Magic Gunner has, or to run around before saving the charges via movement skills. This change would make them more usable by the general lightning-based populace.

Thoughts?

EDIT: Moved some numbers around and cleared up the explanation. Gotta make sure the facts line up with reality, after all.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord