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About the Tank Meta
#1
This might just be me.. or might be a majority of the population on the server. But tanks are seriously ridiculous right now. I can fully invest into a way of dealing damage and hit for 50 damage against a tank, which, is relatively fine. It's not fine, however, when the tank can turn around and hit me for 250 damage. That isn't balance. That's everyone build a tank time! I keep trying to make fun unique builds, that seem like all the math supports them being decent. Then the math comes up against a tank's math and 90% damage reduction with moves that do their 120 predicted damage cause i'm not over invested into maxing defenses. So, my predicted 800 damage a turn, loses to their 200, cause mine turns into 20. I don't understand how this is considered balanced. It's not fun to have you entire existence turned into 0's cause tanks can stack too many percentage reductions, before 10-40 hp regen a turn, completely negating you.
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