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About the Tank Meta
#8
Weapons that scale off of defensive stats should probably have their scaling lowered. Spells that scale off Water/Earth/Dark could stand to have somewhat lowered scaling or the amount of Water/Dark/Earth ATK given per stat point could be reduced, perhaps more prominently in the case of Youkai skills. Skills that grant damage reductions could also be adjusted. Regeneration effects might need to be looked into, as well, since they can be overwhelming.

One of the goals of GR was to make everyone capable of taking more than one round's worth the hits, so in a sense, people capable of being tanky is fine, but I agree that it's not tuned properly at the moment.
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