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About the Tank Meta
#15
I hit person who isn't claiming to be tank for 150 with a crit, with stalemate and without crit hit for 0. Says he isn't tanky, only has 22 defense. Cuts all my damage in half... NOT A TANK
So.... class things made him tanky enough to negate over half and more of my damage without defense..
Tanks are stupid.

30% dr for attacking is stupid when you deal full damage.... Forgot that BK tripled their DR for heavy armor after doing anything. Just... not doing any fights with black knights ever after this point. I'll just black screen the loss.

Sorry if this is a little rant-y. This is just my impression as the fight ended.

-I see one thing here. Magic damage, right? Is everyone going to have power grad? It's the best option. The rest come in elements which are easily resisted with a single accessory/shield/sometimes race, so they won't hit very hard either.

Maybe include more melee pseudo spells(magic damage) in not common elements would help release a little pressure from tanks? I don't really know. Could figure out a place to lower their sheer DR a little. If their offense is hit really hard that's a thing. But I don't feel like the stats matter that much, so changing around scaling might not help. It's classes and items that need a hit probably.
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