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Dragon Gale
#1
This skill is insanely underwhelming, with extremely low damage and next to no utility. Compared to Terra Strike, it does less, doesn't destroy tiles, and won't hit multiple enemies with the ranged dragon component. Can we possibly see a higher damage scaling, and an additional effect unique to the skill?

For easy reference, here's a side by side comparison with the advantages of Terra Strike bolded:

Dragon Gale:

20-24 FP
80% - 120% SWA in Melee, 100% Wind ATK at range to 1 target.
Range extends by 1 per 3 Ki, up to 6 total range.
Costs 2 Ki per tile of range.

Terra Strike:

20-24 FP
90-130% SWA in Melee, 100% Earth ATK at range to as many targets as the projectile travels through.
Destroys Tiles
Lowers movement of targets in melee range by 3.
Range extends by 1 per 3 Ki, up to a maximum of 10 range.
Costs 1 Ki per tile of range.

This skill needs some love. It's big brother counterpart scales off a defensive stat, does more damage, has more range, costs less Ki, and has an effect. I'd like to see it get its own unique style, too.
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