01-29-2017, 08:46 PM
Quote:That addition was only present to stop people from using the skill on multiple people one after another; the fact that it has Unmarkable made it less significant than slapping a cooldown on a normal skill. This is all fine, however, because what I suggested isn't the main point of the thread.
Fair enough. Sorry if it seemed like I was lashing out; I'm honestly just fed up with the mentality I was whining about, and my frustration got the best of me. I do personally think that a Ghost should be able to use their Marks however they want, but I at least understand where you're coming from with that.
Quote:Rarely seeing half damage means the vast majority of the server has 50% DR or higher, which is in of itself indicative of how optimal tanking up is as opposed to going evasive.
I do agree. However, I feel we may also see a shift in this after the weapon scaling rebalance. I don't expect a sudden influx of glass cannons or anything, but we may see a surge of slightly more balanced characters.
(In Fire Emblem terms, I'm basically hoping we'd go from "Generals and Nostank Shamans/Sorcerers everywhere" to "Heroes and Sages being more prevalent." I realize this is likely WAY too optimistic, but you never know.)
Quote:This already happens, but with obscene DR and four digit HP. In terms of effective HP, what we have now will always last longer (and use more EI's) than the build you're worried will surface.
I've always been of the opinion that Defenses > HP in most games, so I admit I'm biased on this front. 1 HP might save you from one hit once, but 1 defense shaves damage off every single hit you take, potentially allowing you to survive even more hits. It also makes healing to max easier. (SL2 gives several HP per point of Vit, though, so it's not exactly like in Fire Emblem when I'd rather have 20 HP and 40 def than 60 HP and 0 Def)
I simply bring it up at all since I feel like I won't be the only one who'd try a low HP/ hilarious DR EI build if it was changed to be percentage based. (I know diminishing returns are a thing, but if every point in Vit went towards a higher defensive bonus, it might potentially get silly if stacked with the same obscene DR as a high vit build, though I've never tried it.)
Anyways, sorry if I came across as far more rude than I intended in my last post.
*loud burp*